My take on Capcom and honest opinion

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 Fall from grace, honest reality and best fate for the Company's Ips.

As we heard the news of the circumstances of Capcom and the shareholders decision to end the “Take Over Defense”, you can't really do anything but think that how far a great company as Capcom has fallen this low, and then scream in their faces “ITS YOUR DAMN FAULT, CAPCOM!”

Then turn your back at them and leave with a “told you so!” grim. In pure rage!

Back when I was young, the very first Capcom game I played was Megaman X2, and I suck at it cause I wasn't much of a gamer: the next time I played MM was MegamanX: Command Mission on the Gamecube and I have fun with it. Also, my cousin was a big RE fan and when we visited he would RE 2 Racoon City, and we would get those jump scares when a zombie popped out of nowhere, or Marvel vs Capcom, Street Fighter. Capcom had it all and it's own right was a household name as big as Nintendo and Sega, making some of the best games for them and later Microsoft and Sony. Then... suddenly something started to happened to Capcom a few years ago, they started to ignore the Megaman franchise by giving lower bit quality, they turn RE into RE Call of Duty, the DLC overuse, incompleted games, Ashura's Wrath ending, cancelling Megaman Legends 3 and other anticipated games. Megaman became just a name that a gain in it's own household, Darkstalkers was forgotten and Street Fighet 4 became just … just raped it with the whole DLC crap. It really got out of control, and as they ignore their general fanbase to go with the first person Shooter Hardcore gamers (which in term is a minority of the OVERALL fanbase), that's when the fan rage and departure began.

The management shot themselves in the foot with this move, as the company didn't had the large following as they did and couldn't generate good revenue: let's say as a company you have 100,000,000 gaming fans worldwide, and each like a different game genres you have, you don't go for 1/10 of your fandom group and give the rest the middle finger.

All of this was worsen by MM Legdens 3 and its sudden cancelliation, in July of 2011: the situation worsen when Capcom Europe blamed the lack of fan support for the game not being released. The comment brought the anger of fans, which capcom ignore. The following year they release Street Fighter X Tekken, and despite it's positive reviews by the traditional media, 1.4 million units worldwide were sold, half of Capcom's 2 million mark. Capcom has stated that the game's poor performance may be in part due to "cannibalism" of the fighting game genre, meaning too many fighting games were released in too short a time, and again defended the prectice. However, gamers, publishers and internet reviewers severily criticize the enforcement of pay DLC to play, when much of the characters were present in disk.

More than two years ago, in a private conversation with my brother (who had more knowledge on this), discuss with me the situation and we agreed Capcom would not last two years, if they didn't changed and that the Shareholders would not be too pleased with the situation and that sooner or later they were going to intervene ... Now it happens as the hubris of these horrible decisions has come full circle and now it has catch up to them.

In September it was revealed Capcom had $152,000,000 in the bank, and COO Haruhiro Tsujimoto stated the following _ “I regret to say that, up to now, we had few plans for the full-scale implementation of DLC.” From here on out, we need to focus on the long-term provision of content starting at the earliest stages of development. Furthermore, in terms of user response, if the additional related content we are providing continually to users online is deemed uninteresting from the start, there will be no ongoing business to pursue. This means that, more than ever before, the creation of underlying content is the key to success.”

When this happened I said they would not last two years, my brother said they wouldn't last one, and that eventually their IPs will go exclusive. Then, these idiots announced a $40,000,000 investment in Mobile Gaming, which failed and generated more loses and had to pay even MORE to cover the loses. Now I asked you: how much money they have in the bank since the $152,000,000, plus been active as company and paying employees?

As Capcom announced the end of their “Take Over Defense” strategy, a large portion of the Youtube commentators I'd seen have expressed that Nintendo should be the one to buy Capcom and their Ips: I agree 1000% with this opinion, however, they have stated that it would be difficult to see it as Nintendo expressed many times their lack of interest of buy outs. That not true, early this year Nintendo President Satoru Iwata “Nintendo Is now Considering Mergers And New Game Studio Acquisitions”.

mynintendonews.com/2014/01/31/…

We NEED to accept what's coming: Capcom and their IPs will be bought and own as exclusives. This is unavoidable, we need to recognize cold hard reality: Mega Man and the other IPS will no longer be 3rd party ... ever again. They'll become exclusive, it was bound to happen the moment they went with a minority of an Universe of Gaming fans.

Should Nintendo buy Capcom? YES!! They need to do it now, more than ever.

Should or can other companies buy Capcom? Very Difficult.

In general reason is that the other game devolper companies and the Big 3 are in a weird situation: poor choices have put them in loses or not to live up to their fans expectations; Nintendo's lack of House games and 3rd Party games have made gamers decide to buy the Wii U on a later date till the library grows. Sony and Microsoft have been leading up the console war with gamers buying the PS4 and Xbox One, but Sony stong attention to their gaming business has cost them loses on the entertaiment conglomerate (TVs, music, DVDs, etc.), forcing Sony to cut ties with Square Enix for the first time in almost 20 years, and as we heard from the past, Sony shareholders are trying to convince the management from cutting away from the videogame business all together. Microsoft's imposition of forcing the kinect on us, when gamers have criticized it severily during the X360 days, cost them gamers for them do to their $499.99 price, compare to PS4's $399.99 price. But that's not of a problem that could stop Microsoft from buying Capcom, they have as much money in the bank as Nintendo.

Microsoft has over $70 Billion, been a Bi-conglomerate (a Computer and Videogame Console Company).

Nintendo has $10.5 billion, having always been a video game console company since the 80's.

The problem is will the Japanese allow it: Microsoft, EA, and Ubisoft are foreign companies, and in Japan there are these ultranationalist laws that either forbid that a foreign Company buys out of a Japanese one or makes sure that the attempt of doing so is intentionally difficult, and after what Microsoft did to Rareware they wouldn't allow it, and I doubt any of the Japanese companies would want to lose Capcom's IPs to a foreign company. Microsoft, EA and Ubisoft could go through a Japanese company with ties to do the job for them, but in Japan, these laws also makes sure they pay more than doing the buy out on their own. Also EA, even if they wanted to, they are also in bad Financial state similar to Capcom. Ubisoft has been on a string of controversies raging from StarForce and the graphic issue with Watch-Dogs; go to Wikipedia to read the controversy segment en.wikipedia.org/wiki/Ubisoft#…

So this leaves Japanese companies like Nintendo, Sega, Konami, and Bandai Namco to have the chance to buy Capcom: BUT...

Sega, doesn't have the financial capability to absorb another company, the remaining Capcom Developers, would make sure to convince the shareholders to avoid a Konami take over as Fan reaction would be negative, Konami still has the sting of the PR fiasco with the buy out and dissolvement of Hudson Soft, makers or Bomberman and pretty much shelving away Bomberman, and their bad decision making with their Silent Hill games. It would be awesome that Bandai Namco buy Capcom, but they are busy with their upcoming Nintendo commision project, Super Smash Bros.4. 

Another problem is that whoever buys Capcom's buys the debt, which will scare away the other 2nd and 3rd party developers, but not the Big 3; but counting with Sony's troubles, their shareholders will NOT allow it, and the fact of Microsoft's nationality puts Nintendo on the best position to buy Capcom and their IPs, base on Iwata's comments: it makes you also wonder if they knew better than anyone for sometime since they have been on negotiations to get Megaman on SSB4 over a year and we need to remember a large portion of the Capcom game developers that left, most jump to Nintendo (while others went with Sony and the Megaman Developers went with Inafune to form Comcept, now working on Mighty No.9). I don't wanna sound like a Conspiracy theorist, but the people of these jump to these sides meant they knew what was actually coming, a sale out ... but everyone thought it would be the IPS, not of the company. The Shareholders Buy Out changes everything now and also whoever buys Capcom, will unfortunately have two ways to end the debt, Capcom would shutdown and seize to exist or remove the name to become something else. Actions like this are permissible with in Japanese bankruptcy laws.

Either way, Capcom will seize to exist after 31 years of business because of the incompetent decisions of a few, hence the reason I want to see Nintendo been the new owner of their IPs, only they can save our beloved characters if they really want to get back in their game: Nintendo, all this is on your ballpark now. Don't let these guys, that we love so much, be lost by a business man who has no idea who they are.

© 2014 - 2024 GearGades
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RalfTheRalfMan's avatar
Uhm, little correction here? ;p Microsoft never really "led" the gaming market. They did have some one day or one week records, but overally their sales never surpassed their opponents in any of the three generations so far, be it in console unit or in game title.